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Dejavu Win
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Text File
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1991-12-23
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4KB
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184 lines
DEJA VU
Part 2
BAR: Not much to do here. But, it's a good reference point. You
can see several
exits and a big black Mercedes.
UPSTAIRS (ABOVE THE BAR): Look at the pictures in the
hallway. Then enter the
Office. Search the desk. Take envelope. You have just found
Address #3. To enter
the Private Office, use the key from the wallet. Search the body.
Take the
Mercedes' key. Open desk. Take pencil and key marked "Front."
There's more than
one way to explore the building; however, I chose to exit
through the window
using the fire escape to get to the Weird Room.
WEIRD ROOM: Examine everything. Ah ha! You must have been
strapped in the chair
and injected with DIETHANOL TRIMENE -- or was it SODIUM
PENTATHOL? Take the
syringe from the waste can. You can ride the elevator or
whatever to explore the
rest of the building.
CASINO: Put a few coins in the slot machine. Maybe you'll get
lucky!
SEWER: Explore this area carefully. Beware the alligator! Try to
find the
whirlpool for you'll need to know about it. It's down, down, and
down (I forgot
how many times).
MERCEDES: (Unlock it with key from corpse.) Look in glove
compartment. Take
photo, car registration, and map. You have just found Address
#1.
GUN SHOP: You can buy or trade; but it isn't worth the trouble.
If you play the
game on Sunday, you can't get in.
DEJA VU
Part 3
FIRST ADDRESS: (1212 West End St.) Put plastic card in slot by
elevator door.
Search the Penthouse. Take photograph. You've just found Address
#2.
SECOND ADDRESS: (520 S. Kedzie) Shoot the door! Take paper
(combination to
safe), diary, and key.
THIRD ADDRESS: (934 West Sherman) The key from 520 S. Kedzie
unlocks both the
pharmacy and Ace's Office. In Dr. Brody's Pharmacy, shoot file
cabinet and read
the files to learn antidote for DIETHANOL TRIMENE. I believe it's
BISODIUMITIS.
Fill sringe and inject self. You might as well take a vial of
SODIUM PENTATHOL
while you're here. Then go upstairs to Ace's Office.
Shoot the shadowy figure you see through the glass door. (You can
drag the thug
from behind the desk if you want to.) Read Ace's files. Since
you've just run
out of addresses and the antidote is beginning to work, you should
review the
things you've found. Look at the map you found in the glove
compartment. This
should cause a flash of memory giving you Address #4.
FOURTH ADDRESS: (1060 South Peoria St.) In Private Office, open
safe using
combination found at 520 S. Kedzie. Take key (it might open the
Mercedes trunk).
MERCEDES TRUNK: The key from the safe unlocks it. Remove gag
(drag with mouse).
Give Mrs. Sternwood a shot of SODIUM PENTATHOL. She will tell
you Address #5.
FIFTH ADDRESS: (626 Auburn Rd.) Open mailbox. Take letter
(ransom note). Use
the door knocker. Hit the butler. In Guest Room, open bedside table
and take
notepad. Rub notepad with pencil (this is the Timetable). In
Master Bedroom, get
briefcase and blackmail letter. (You may consume the chocolates.)
In Kitchen,
consume the bologna.
SIXTH ADDRESS: (1060 South Peoria St.) You're almost back
where you started.
You should have all the evidence you need to solve the case and
become a hero;
however, there's one small problem. You still have the murder
weapon and, no
matter how much evidence you have, the police just won't
believe you. So, before
you go to the police, get rid of that gun!
GUN: Remember the Whirlpool in the sewer? Seems like a good
place to lose a
gun.
POLICE: When you have enough evidence and do not have a gun,
go to the Police
Station. The three "important" bits of evidence are: The diary
from Vicker's
house, the blackmail letter and the timetable from Sternwood's
bedroom.
THAT'S ALL: That's it except for all the hullabaloo. You're a
hero! Hope I
covered all the major points. Oops! Don't forget to turn on your
printer. You
deserve a reward for this one!